This Week in XR: My Most Embarrassing CES 2019 2nd – Forbes

AR was once hot at CES this year. Vuzix launches its Blade AR glasses later this month. Its sales characteristic was once mobbed. All people was once clamoring to evaluate out Focals by North. I saw AR glasses from NReal, RealMax, DigiLens, 3rd Compare, Dreamglass and Rokid. Oculus and Microsoft simplest give deepest demos at the utter. AT&T announced an expanded partnership with Magic Soar concentrated on the enterprise market. Vive made their odd flurry of CES announcements, notably introducing the unique Cosmos HMD. VR was once out in power, with Samsung, Acer,  Quanta, Pico, Pimax, and VRginners demonstrating unique VR HMDs with modern capabilities. Dimenco confirmed me a desktop and a notebook computer they name “Simulated Actuality.” Their PCs close paunchy 3D volumetric interactive AR without a headset. Yup. Interactive 3D without glasses. An notion whose time has near. 

The unique Vive Cosmos is a non-working prototype. They wouldn’t let anybody contact it, nor had been spec equipped.Charlie Fink

With out extra lengthen, I supply you:

That puck never had a chance.

I came help from Vegas with a sinister icy. To my CES Survival Files, I will add “hand sanitizer.”

There had been simplest a few non-CES items price noting:

RecRoom reached over 1 million headsets in 2018. The free to play VR social experience hit a milestone discontinuance to the close of 2018, being installed on over 1 million VR headsets. RecRoom is playable on PSVR, Vive, Oculus Rift, and the Windows MR headsets. Apart from, a most new update enables keyboard and mouse gamers to hop in with a third particular person leer. Up to now the RecRoom community has built over four hundred,000 player made rooms starting from puzzles, talk presentations, competitive games, and memoir-driven experiences.

Niantic, creators of Pokemon GO, raises one other 100 ninety million in series C financing. The series C round was once closed on December 20th, 2018 and places the company’s overall funding so some distance to over $415 million. They’re positioning themselves as a recreation platform, joining the vaunted unicorns of XR, Solidarity, and Memoir. 

Digital art work­—previous, contemporary, and future: a unique mini-documentary from sp[a]ce gallery at Ayzenberg. In a series of interviews with one of the most key gamers (at the side of yours if truth be told) in the history of XR (VR+AR+MR), sp[a]ce gallery, along with a.Begin Studio [sic] explores why the virtual art work medium failed to bewitch defend in the Nineties but is now experiencing a renaissance. Focusing on ingenious innovation now occurring in tandem with advances in hardware and strength, the video showcases collaborations for the duration of assorted disciplines and the map in which viewers interaction is being revolutionized.

Tom Emmrich of Colossal Ventures, a fund centered on AR, posted his 2019 predictions for AR. Price the read. Agree with every point he makes.

This Week in XR is written and edited with Michael Eichenseer.

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AR was once hot at CES this year. Vuzix launches its Blade AR glasses later this month. Its sales characteristic was once mobbed. All people was once clamoring to evaluate out Focals by North. I saw AR glasses from NReal, RealMax, DigiLens, 3rd Compare, Dreamglass and Rokid. Oculus and Microsoft simplest give deepest demos at the utter. AT&T announced an expanded partnership with Magic Soar concentrated on the enterprise market. Vive made their odd flurry of CES announcements, notably introducing the unique Cosmos HMD. VR was once out in power, with Samsung, Acer,  Quanta, Pico, Pimax, and VRginners demonstrating unique VR HMDs with modern capabilities. Dimenco confirmed me a desktop and a notebook computer they name “Simulated Actuality.” Their PCs close paunchy 3D volumetric interactive AR without a headset. Yup. Interactive 3D without glasses. An notion whose time has near. 

The unique Vive Cosmos is a non-working prototype. They wouldn’t let anybody contact it, nor had been spec equipped.Charlie Fink

With out extra lengthen, I supply you:

That puck never had a chance.

I came help from Vegas with a sinister icy. To my CES Survival Files, I will add “hand sanitizer.”

There had been simplest a few non-CES items price noting:

RecRoom reached over 1 million headsets in 2018. The free to play VR social experience hit a milestone discontinuance to the close of 2018, being installed on over 1 million VR headsets. RecRoom is playable on PSVR, Vive, Oculus Rift, and the Windows MR headsets. Apart from, a most new update enables keyboard and mouse gamers to hop in with a third particular person leer. Up to now the RecRoom community has built over four hundred,000 player made rooms starting from puzzles, talk presentations, competitive games, and memoir-driven experiences.

Niantic, creators of Pokemon GO, raises one other 100 ninety million in series C financing. The series C round was once closed on December 20th, 2018 and places the company’s overall funding so some distance to over $415 million. They’re positioning themselves as a recreation platform, joining the vaunted unicorns of XR, Solidarity, and Memoir. 

Digital art work­—previous, contemporary, and future: a unique mini-documentary from sp[a]ce gallery at Ayzenberg. In a series of interviews with one of the most key gamers (at the side of yours if truth be told) in the history of XR (VR+AR+MR), sp[a]ce gallery, along with a.Begin Studio [sic] explores why the virtual art work medium failed to bewitch defend in the Nineties but is now experiencing a renaissance. Focusing on ingenious innovation now occurring in tandem with advances in hardware and strength, the video showcases collaborations for the duration of assorted disciplines and the map in which viewers interaction is being revolutionized.

Tom Emmrich of Colossal Ventures, a fund centered on AR, posted his 2019 predictions for AR. Price the read. Agree with every point he makes.

This Week in XR is written and edited with Michael Eichenseer.

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